|
Jim Brooks |
I'm a graphics programmer.
Recent jobs have been to improve the graphics of older software.
"It looks awesome now!".

Video (MPEG is hi-res but large):

Developed a flight simulator based on OpenSceneGraph.
Has the ability to fetch and render satellite imagery using OSSIM.
Previous version rendered using a 3D engine I designed and implemented.
| Programming languages: | C, C++, STL, Lua, Python, Java, design patterns | |
| Programming tools: | GNU tools (gcc,gdb,etc), Subversion | |
| Computer graphics: | OpenGL, OpenSceneGraph, scene graphs, 3D engine design | |
| Game console programming: | Microsoft Xbox 360 devkit |
| 3D engines: | design, implementation | |
| scene graphs: | OpenSceneGraph, SGI Performer | |
| graphics API: | OpenGL, GLSL shaders | |
| modeling: | Blender |
Simulation Software Engineer - Perry Slingsby - Palm Beach, Florida - 2008...2008
Summary: Simulator programmer
o Programmer for a simulator of underwater remotely-operated-vehicle (ROV).
o Simulator is based on OpenSceneGraph and CMLabs physics engine.
o Wrote OpenGL GLSL shaders for realistic graphics (shadows, spotlights, fog, water reflection, etc).
o Wrote animation code (movement of ROV, particle-system, water-surface waves).
o Lua scripting.
(Sabbatical) - 2007...2008
o Devoting time to my flight simulator project.
Flight Simulator Software Engineer - Compro Computer - Melbourne, Florida - 2006...2007
Summary: flight simulator programmer, graphics programming
o Graphics programmer for a flight simulator.
o Wrote C++ code on Linux for OpenGL and OpenSceneGraph (OSG).
o Developed real-time rendering of weather, sky, and cloud models.
Software Engineer II - Electronic Arts (Tiburon) - Orlando, FL - 2005...2006
Summary: Game programmer
o Software engineer for Madden 07 football video game (Xbox 360).
o Used Microsoft Xenon SDK and EA's game tools and libraries.
o Wrote C++ code for graphics, animations, online gaming, and networking with servers.
o Improved camera system. Fixed bugs in replay.
o Attended EA internal training classes (game AI, shaders, Maya, etc).
o Wrote network code to report player usage of game features for product improvement.
Software Engineer (Contractor) - et al - Tampa, Florida - 2003...2005
Summary: Several contracts involving C++, Java, Linux system programming
o Verizon: Developed fault-tolerant middleware for sending messages across WAN network.
o Verizon: Designed load-balancer of UNIX processes.
o Verizon: Developed a Java client that communicated with C++ middleware.
o CommerceQuest: Debugged C++ code on UNIX.
o [2003]: Linux system programming for 802.11 wireless device.
Sr. Software Engineer - Ravisent, LynuxWorks, Stonefly Networks - California - 2000...2002
Summary: Linux system programming.
o Linux system programming for 3 companies.
o Ported device drivers to other platforms.
o Debugged failures of Linux kernel to boot on new custom hardware boards.
o Wrote network code at the low-levels of Linux TCP/IP stack.
Sr. Software Engineer - Chromatic Research - Santa Clara, California - 1997...2000
Summary: CPU microcode
o Implemented microcode of a dual-core x86-compatible microprocessor.
o Developed microcode from prototype to completion (full life cycle).
o Microcode successfully booted popular operating systems.
o Defined RISC instructions to optimize microcode.
o Participated in design of CPU.
Validation Engineer - Transmeta - Santa Clara, California - 1997...1997
Summary: Verification of x86 microprocessor
o Wrote CPU tests in x86 assembly language (again).
Verification Engineer - Texas Instruments - Tampa, Florida & Dallas, Texas - 1994...1997
Summary: Verification of x86 microprocessor
o Wrote CPU tests in x86 assembly language.
o Tests were written according to test plans and coverage measurement data.
o Reverse-engineered Pentium's undocumented "Appendix H" CPU virtualization features
and co-published the results in EE Times.
Co-inventor of U.S. patent #5,826,084 [HTML, PDF] in microprocessor architecture (Texas Instruments).
Co-authored "Pentium's Virtual Mode Extensions Revealed"
Electronic Engineering Times, November 13, 1995 issue.